Performance and Pedagogy
Participants are invited to collaborate in an experimental learning experience. Participants are asked to consider a skill or knowledge they believe they can teach in no more than two hours. Participants should consider the amount of space and time when conceiving of their skill. If the skill requires an unwieldy teaching reference, then participants should consider if a text or computer would be a functional representation. For instance, someone might want to teach how to skin a deer. This situation would be non-functional for the Torpedo Factory setting, however a text or youtube video could be a functional teaching tool.
Any skill or knowledge would be welcome. Possible skills might be include, but not be limited to: how to tie knots, how to choose a good avocado, the history of Pythagorean theorem, how to draw an orange, how to construct a model B-29, how to juggle, how to tie a cherry stem in one’s mouth, a pneumonic device to help remember every President of the USA, how to beatbox, how to tie an eldredge knot tie, how to calculate odds for horse racing, how to speed read, how to recognize Iambic Pentameter, how to interview well, or how to take good photos.